Ascent++
Search
puzzle
→
CapableOf
→
get stuck
Typicality:
0.290
Saliency:
0.146
Facets
1
together
2
manner
Open triples
2
puzzle → get → stuck
4
puzzle → be → stuck
3
Sentiment analysis
negative
neutral
positive
0.274
0.434
0.291
Other statistics
Raw frequency
7
Normalized frequency
0.146
Modifier score
0.433
Perplexity
438.602