puzzle CapableOf get stuck
Typicality: 0.290
Saliency: 0.146

Facets 1
together 2 manner
Open triples 2
puzzle → get → stuck 4
puzzle → be → stuck 3
Sentiment analysis
negative neutral positive
0.274 0.434 0.291
Other statistics
Raw frequency 7
Normalized frequency 0.146
Modifier score 0.433
Perplexity 438.602