puzzle CapableOf introduce the player
Typicality: 0.301
Saliency: 0.119

Facets 2
to discover new concepts 9 purpose
gradually 2 manner
Open triples 2
puzzle → introduce → the player 3
puzzle → lead → the player 3
Sentiment analysis
negative neutral positive
0.028 0.628 0.344
Other statistics
Raw frequency 6
Normalized frequency 0.119
Modifier score 0.500
Perplexity 381.700