| Typicality: | 0.301 |
| Saliency: | 0.119 |
| to discover new concepts | 9 | purpose |
| gradually | 2 | manner |
| puzzle → introduce → the player | 3 |
| puzzle → lead → the player | 3 |
| negative | neutral | positive |
| 0.028 | 0.628 | 0.344 |
| Raw frequency | 6 |
| Normalized frequency | 0.119 |
| Modifier score | 0.500 |
| Perplexity | 381.700 |