| Typicality: | 0.243 |
| Saliency: | 0.189 |
| from becoming overwhelmingly difficult | 2 | other |
| puzzle → keep → the player | 6 |
| puzzle → keep → the game | 3 |
| negative | neutral | positive |
| 0.039 | 0.374 | 0.587 |
| Raw frequency | 9 |
| Normalized frequency | 0.189 |
| Modifier score | 0.500 |
| Perplexity | 472.526 |