Typicality: | 0.243 |
Saliency: | 0.189 |
from becoming overwhelmingly difficult | 2 | other |
puzzle → keep → the player | 6 |
puzzle → keep → the game | 3 |
negative | neutral | positive |
0.039 | 0.374 | 0.587 |
Raw frequency | 9 |
Normalized frequency | 0.189 |
Modifier score | 0.500 |
Perplexity | 472.526 |