quarterback CapableOf be a game-time decision
Typicality: 0.250
Saliency: 0.000

Facets 0
No facets.
Open triples 1
quarterback → be → a game-time decision 3
Sentiment analysis
negative neutral positive
0.153 0.828 0.019
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.500
Perplexity 9.132