Ascent++
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quilt
→
HasA
→
pocket
Typicality:
0.250
Saliency:
0.000
Facets
1
to encourage role playing
2
purpose
Open triples
1
quilt → have → pocket
3
Sentiment analysis
negative
neutral
positive
0.014
0.542
0.444
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
239.829