racket CapableOf change the game
Typicality: 0.250
Saliency: 0.000

Facets 2
dramatically 3 manner
in the 1950s 3 temporal
Open triples 1
racket → change → the game 3
Sentiment analysis
negative neutral positive
0.017 0.548 0.434
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.500
Perplexity 208.050