Ascent++
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reach
→
HasProperty
→
fun
Typicality:
0.295
Saliency:
0.311
Facets
2
in competitive deathmatches
3
location
on those rare instances
2
temporal
Open triples
1
reach → be → fun
8
Sentiment analysis
negative
neutral
positive
0.063
0.269
0.668
Other statistics
Raw frequency
8
Normalized frequency
0.311
Modifier score
0.500
Perplexity
251.798