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recruit
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ReceivesAction
→
injured
Typicality:
0.376
Saliency:
0.501
Facets
1
during basic training
6
temporal
Open triples
3
recruit → be → injured
5
recruit → become → injured
5
recruit → have → injury
3
Sentiment analysis
negative
neutral
positive
0.613
0.344
0.043
Other statistics
Raw frequency
13
Normalized frequency
0.501
Modifier score
0.500
Perplexity
433.611