thanks to this initial reform | 6 | cause |
without factional games | 4 | other |
no longer | 3 | temporal |
reform → be → possible | 47 |
reform → be → feasible | 7 |
reform → be → practicable | 4 |
reform → be → achievable | 4 |
reform → be → viable | 3 |
negative | neutral | positive |
0.190 | 0.488 | 0.322 |
Raw frequency | 65 |
Normalized frequency | 0.715 |
Modifier score | 0.217 |
Perplexity | 48.570 |