reform HasProperty possible
Typicality: 0.464
Saliency: 0.715

Facets 3
thanks to this initial reform 6 cause
without factional games 4 other
no longer 3 temporal
Open triples 5
reform → be → possible 47
reform → be → feasible 7
reform → be → practicable 4
reform → be → achievable 4
reform → be → viable 3
Sentiment analysis
negative neutral positive
0.190 0.488 0.322
Other statistics
Raw frequency 65
Normalized frequency 0.715
Modifier score 0.217
Perplexity 48.570