religion CapableOf play
Typicality: 0.330
Saliency: 0.189

Facets 1
in adding ethical value 3 manner
Open triples 2
religion → can → play 6
religion → could → play 3
Sentiment analysis
negative neutral positive
0.062 0.642 0.295
Other statistics
Raw frequency 9
Normalized frequency 0.189
Modifier score 0.500
Perplexity 126.493