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religion
→
CapableOf
→
play
Typicality:
0.330
Saliency:
0.189
Facets
1
in adding ethical value
3
manner
Open triples
2
religion → can → play
6
religion → could → play
3
Sentiment analysis
negative
neutral
positive
0.062
0.642
0.295
Other statistics
Raw frequency
9
Normalized frequency
0.189
Modifier score
0.500
Perplexity
126.493