Typicality: | 0.456 |
Saliency: | 0.483 |
for 15 minutes | 10 | temporal |
in the middle of the game | 7 | temporal |
for a minute | 6 | temporal |
researcher → leave → the room | 71 |
researcher → leave → room | 5 |
negative | neutral | positive |
0.172 | 0.765 | 0.063 |
Raw frequency | 76 |
Normalized frequency | 0.483 |
Modifier score | 0.500 |
Perplexity | 90.691 |