researcher CapableOf leave the room
Typicality: 0.456
Saliency: 0.483

Facets 3
for 15 minutes 10 temporal
in the middle of the game 7 temporal
for a minute 6 temporal
Open triples 2
researcher → leave → the room 71
researcher → leave → room 5
Sentiment analysis
negative neutral positive
0.172 0.765 0.063
Other statistics
Raw frequency 76
Normalized frequency 0.483
Modifier score 0.500
Perplexity 90.691