| Typicality: | 0.439 |
| Saliency: | 0.495 |
| by giving them the capability | 5 | manner |
| ultimately | 4 | degree |
| by choosing laser-focused rewards | 2 | manner |
| retailer → increase → customer satisfaction | 30 |
| retailer → increase → satisfaction | 3 |
| retailer → increase → consumer satisfaction | 3 |
| negative | neutral | positive |
| 0.021 | 0.207 | 0.772 |
| Raw frequency | 36 |
| Normalized frequency | 0.495 |
| Modifier score | 0.700 |
| Perplexity | 106.872 |