Typicality: | 0.439 |
Saliency: | 0.495 |
by giving them the capability | 5 | manner |
ultimately | 4 | degree |
by choosing laser-focused rewards | 2 | manner |
retailer → increase → customer satisfaction | 30 |
retailer → increase → satisfaction | 3 |
retailer → increase → consumer satisfaction | 3 |
negative | neutral | positive |
0.021 | 0.207 | 0.772 |
Raw frequency | 36 |
Normalized frequency | 0.495 |
Modifier score | 0.700 |
Perplexity | 106.872 |