retailer CapableOf increase customer satisfaction
Typicality: 0.439
Saliency: 0.495

Facets 3
by giving them the capability 5 manner
ultimately 4 degree
by choosing laser-focused rewards 2 manner
Open triples 3
retailer → increase → customer satisfaction 30
retailer → increase → satisfaction 3
retailer → increase → consumer satisfaction 3
Sentiment analysis
negative neutral positive
0.021 0.207 0.772
Other statistics
Raw frequency 36
Normalized frequency 0.495
Modifier score 0.700
Perplexity 106.872