retailer CapableOf use augmented reality
Typicality: 0.383
Saliency: 0.478

Facets 3
to show you 10 purpose
to supply customers 3 purpose
in their mobile apps 3 location
Open triples 6
retailer → use → augmented reality 18
retailer → use → augmented reality apps 3
retailer → invest in → augmented reality 3
retailer → embrace → augmented reality 3
retailer → experiment with → augmented reality 3
retailer → leverage → augmented reality 3
Sentiment analysis
negative neutral positive
0.020 0.479 0.500
Other statistics
Raw frequency 33
Normalized frequency 0.478
Modifier score 0.550
Perplexity 79.716