retailer CapableOf use virtual reality
Typicality: 0.319
Saliency: 0.368

Facets 1
to attract customers 8 purpose
Open triples 1
retailer → use → virtual reality 19
Sentiment analysis
negative neutral positive
0.007 0.438 0.555
Other statistics
Raw frequency 19
Normalized frequency 0.368
Modifier score 0.500
Perplexity 61.460