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robber
→
ReceivesAction
→
placed in the wasteland
Typicality:
0.250
Saliency:
0.000
Facets
1
at the start of the game
2
temporal
Open triples
1
robber → be placed in → the wasteland
3
Sentiment analysis
negative
neutral
positive
0.240
0.737
0.024
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
383.712