Typicality: | 0.250 |
Saliency: | 0.000 |
at the start of the game | 2 | temporal |
robber → be placed in → the wasteland | 3 |
negative | neutral | positive |
0.240 | 0.737 | 0.024 |
Raw frequency | 3 |
Normalized frequency | 0.000 |
Modifier score | 0.500 |
Perplexity | 383.712 |