Typicality: | 0.535 |
Saliency: | 0.401 |
according to the game logic | 3 | other |
usually | 2 | temporal |
directly | 2 | manner |
robot → be controlled by → computer | 17 |
robot → be controlled by → the computer | 4 |
robot → be operated by → computer | 4 |
negative | neutral | positive |
0.162 | 0.719 | 0.119 |
Raw frequency | 25 |
Normalized frequency | 0.401 |
Modifier score | 0.850 |
Perplexity | 24.133 |