Ascent++
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rudder
→
CapableOf
→
get stuck
Typicality:
0.162
Saliency:
0.000
Facets
0
No facets.
Open triples
1
rudder → get → stuck
3
Sentiment analysis
negative
neutral
positive
0.493
0.383
0.124
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
123.009