Ascent++
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run
→
CapableOf
→
beat the game
Typicality:
0.188
Saliency:
0.060
Facets
2
in half
3
temporal
through save data corruption
2
manner
Open triples
1
run → beat → the game
4
Sentiment analysis
negative
neutral
positive
0.068
0.413
0.519
Other statistics
Raw frequency
4
Normalized frequency
0.060
Modifier score
0.500
Perplexity
482.223