running back CapableOf get hurt
Typicality: 0.379
Saliency: 0.506

Facets 2
more frequently than players 2 degree
all the time 2 temporal
Open triples 2
running back → get → hurt 4
running back → get → injured 3
Sentiment analysis
negative neutral positive
0.649 0.321 0.030
Other statistics
Raw frequency 7
Normalized frequency 0.506
Modifier score 0.500
Perplexity 135.078