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sandman
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ReceivesAction
→
trapped in mysterious inn
Typicality:
0.250
Saliency:
0.000
Facets
1
the time
3
temporal
Open triples
1
sandman → be trapped in → mysterious inn
3
Sentiment analysis
negative
neutral
positive
0.245
0.702
0.053
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
140.022