Typicality: | 0.340 |
Saliency: | 0.415 |
for students | 4 | transitive-object |
during the 2013 | 4 | temporal |
through games | 2 | manner |
science → come to → life | 23 |
science → be brought to → life | 7 |
negative | neutral | positive |
0.009 | 0.254 | 0.737 |
Raw frequency | 30 |
Normalized frequency | 0.415 |
Modifier score | 0.500 |
Perplexity | 57.538 |