in 3d games | 2 | location |
in nearly every way | 2 | manner |
screen → be → immersive | 6 |
screen → feel → immersive | 3 |
screen → be → more immersive | 3 |
screen → provide → immersive experience | 3 |
negative | neutral | positive |
0.004 | 0.106 | 0.890 |
Raw frequency | 15 |
Normalized frequency | 0.255 |
Modifier score | 0.500 |
Perplexity | 253.046 |