very | 9 | degree |
at the same time | 2 | temporal |
in modern games | 2 | location |
shooting → be → easy | 32 |
shooting → be → easy way | 4 |
shooting → become → easy | 4 |
negative | neutral | positive |
0.173 | 0.367 | 0.460 |
Raw frequency | 40 |
Normalized frequency | 0.445 |
Modifier score | 0.400 |
Perplexity | 53.897 |