skin CapableOf become dark
Typicality: 0.495
Saliency: 0.550

Facets 3
very 11 degree
over time 10 temporal
in places 7 location
Open triples 6
skin → become → dark 110
skin → turn → dark 52
skin → get → dark 38
skin → go → dark 9
skin → start to turn → dark 4
skin → start to get → dark 3
Sentiment analysis
negative neutral positive
0.494 0.437 0.069
Other statistics
Raw frequency 216
Normalized frequency 0.550
Modifier score 0.800
Perplexity 276.271