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skull
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ReceivesAction
→
used to build experience
Typicality:
0.250
Saliency:
0.000
Facets
0
No facets.
Open triples
1
skull → be used to build → experience
3
Sentiment analysis
negative
neutral
positive
0.006
0.633
0.360
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
325.165