Typicality: | 0.250 |
Saliency: | 0.000 |
in 1987 | 3 | temporal |
very | 3 | degree |
smith → create → first realtime 3d adventure game/shooter | 3 |
negative | neutral | positive |
0.015 | 0.868 | 0.117 |
Raw frequency | 3 |
Normalized frequency | 0.000 |
Modifier score | 0.500 |
Perplexity | 61.371 |