Typicality: | 0.566 |
Saliency: | 0.362 |
to a database | 6 | transitive-object |
back to the game engine | 6 | other |
in milliseconds | 2 | temporal |
software → provide → result | 10 |
software → deliver → result | 9 |
software → produce → result | 5 |
software → output → result | 4 |
software → give → result | 3 |
negative | neutral | positive |
0.047 | 0.592 | 0.361 |
Raw frequency | 31 |
Normalized frequency | 0.362 |
Modifier score | 1.000 |
Perplexity | 251.250 |