soldier CapableOf become addicted
Typicality: 0.272
Saliency: 0.106

Facets 2
to the stimulant 4 other
after long-term use 2 temporal
Open triples 1
soldier → become → addicted 5
Sentiment analysis
negative neutral positive
0.620 0.297 0.083
Other statistics
Raw frequency 5
Normalized frequency 0.106
Modifier score 0.700
Perplexity 243.701