Typicality: | 0.260 |
Saliency: | 0.228 |
in this game | 4 | location |
soldier → be → expendable | 6 |
soldier → become → expendable | 3 |
negative | neutral | positive |
0.610 | 0.374 | 0.016 |
Raw frequency | 9 |
Normalized frequency | 0.228 |
Modifier score | 0.500 |
Perplexity | 20.805 |