in the long run | 11 | temporal |
in the software | 7 | location |
from a design perspective | 4 | other |
solution → be → workable | 91 |
solution → be able to → work | 27 |
negative | neutral | positive |
0.087 | 0.403 | 0.510 |
Raw frequency | 118 |
Normalized frequency | 0.546 |
Modifier score | 0.300 |
Perplexity | 127.174 |