| in the long run | 11 | temporal |
| in the software | 7 | location |
| from a design perspective | 4 | other |
| solution → be → workable | 91 |
| solution → be able to → work | 27 |
| negative | neutral | positive |
| 0.087 | 0.403 | 0.510 |
| Raw frequency | 118 |
| Normalized frequency | 0.546 |
| Modifier score | 0.300 |
| Perplexity | 127.174 |