spam CapableOf make money
Typicality: 0.253
Saliency: 0.214

Facets 3
for the offenders 2 transitive-object
no longer 2 temporal
for the spammers 2 transitive-object
Open triples 2
spam → make → money 4
spam → be → profitable 3
Sentiment analysis
negative neutral positive
0.705 0.275 0.020
Other statistics
Raw frequency 7
Normalized frequency 0.214
Modifier score 0.500
Perplexity 230.203