Typicality: | 0.286 |
Saliency: | 0.291 |
carefully | 5 | manner |
speaker → balanced → 360-degree sound | 5 |
speaker → be designed to produce → 360-degree non-directional sound | 4 |
speaker → offer → 360-degree sound | 3 |
speaker → reproduce → 360-degree sound | 3 |
negative | neutral | positive |
0.008 | 0.469 | 0.523 |
Raw frequency | 15 |
Normalized frequency | 0.291 |
Modifier score | 0.500 |
Perplexity | 96.551 |