state CapableOf change rule
Typicality: 0.520
Saliency: 0.474

Facets 3
in the middle of the game 10 temporal
for the children 7 transitive-object
to require list 7 purpose
Open triples 5
state → change → rule 58
state → change → their rules 16
state → changed → their rules 10
state → change → its rules 7
state → changed → rule 6
Sentiment analysis
negative neutral positive
0.276 0.656 0.067
Other statistics
Raw frequency 97
Normalized frequency 0.474
Modifier score 0.708
Perplexity 84.162