learning (aspect of student) CapableOf come into play
Typicality: 0.345
Saliency: 0.223

Facets 2
to each student’s life 7 transitive-object
at this point 2 temporal
Open triples 3
learning → come into → play 8
learning → become → useful 4
learning → become → applicable 3
Sentiment analysis
negative neutral positive
0.075 0.476 0.450
Other statistics
Raw frequency 15
Normalized frequency 0.223
Modifier score 0.500
Perplexity 71.318