learning (aspect of student) CapableOf give tool
Typicality: 0.275
Saliency: 0.263

Facets 3
about homelessness 4 other
outside the game 3 location
regardless 2 manner
Open triples 2
learning → give → tool 17
learning → give → toolkit 3
Sentiment analysis
negative neutral positive
0.018 0.270 0.712
Other statistics
Raw frequency 20
Normalized frequency 0.263
Modifier score 0.500
Perplexity 348.010