aspect
of
student)
→
CapableOf
→
play video games
Typicality: | 0.419 |
Saliency: | 0.397 |
than reading god’s word | 2 | other |
time → play → video games | 23 |
time → play → computer games | 7 |
negative | neutral | positive |
0.355 | 0.440 | 0.204 |
Raw frequency | 30 |
Normalized frequency | 0.397 |
Modifier score | 0.500 |
Perplexity | 35.431 |