aspect of
student)
→
CapableOf
→
play video games
| Typicality: | 0.419 |
| Saliency: | 0.397 |
| than reading god’s word | 2 | other |
| time → play → video games | 23 |
| time → play → computer games | 7 |
| negative | neutral | positive |
| 0.355 | 0.440 | 0.204 |
| Raw frequency | 30 |
| Normalized frequency | 0.397 |
| Modifier score | 0.500 |
| Perplexity | 35.431 |