aspect of
student)
→
CapableOf
→
read article
| Typicality: | 0.346 |
| Saliency: | 0.482 |
| to implement game-based learning | 4 | purpose |
| right away | 3 | manner |
| frequently | 2 | temporal |
| time → read → article | 22 |
| time → read → this article | 19 |
| time → read → the article | 8 |
| negative | neutral | positive |
| 0.162 | 0.385 | 0.453 |
| Raw frequency | 49 |
| Normalized frequency | 0.482 |
| Modifier score | 0.433 |
| Perplexity | 49.720 |