time (aspect of student) CapableOf read article
Typicality: 0.346
Saliency: 0.482

Facets 3
to implement game-based learning 4 purpose
right away 3 manner
frequently 2 temporal
Open triples 3
time → read → article 22
time → read → this article 19
time → read → the article 8
Sentiment analysis
negative neutral positive
0.162 0.385 0.453
Other statistics
Raw frequency 49
Normalized frequency 0.482
Modifier score 0.433
Perplexity 49.720