student CapableOf get feel
Typicality: 0.591
Saliency: 0.514

Facets 3
for the game 34 other
for the campus 18 transitive-object
for the types of questions 18 other
Open triples 1
student → get → feel 463
Sentiment analysis
negative neutral positive
0.032 0.593 0.376
Other statistics
Raw frequency 463
Normalized frequency 0.514
Modifier score 0.875
Perplexity 378.815