college student (subgroup of student) CapableOf play video games
Typicality: 0.428
Saliency: 0.076

Facets 0
No facets.
Open triples 1
college student → play → video games 4
Sentiment analysis
negative neutral positive
0.352 0.497 0.151
Other statistics
Raw frequency 4
Normalized frequency 0.076
Modifier score 0.950
Perplexity 30.769