high school student (subgroup of student) HasA more exposure
Typicality: 0.162
Saliency: 0.000

Facets 1
to violent video games 3 transitive-object
Open triples 1
high school student → have → more exposure 3
Sentiment analysis
negative neutral positive
0.809 0.182 0.009
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.500
Perplexity 75.786