survivor CapableOf flee built up areas
Typicality: 0.250
Saliency: 0.000

Facets 1
with the cities 3 location
Open triples 1
survivor → flee → built up areas 3
Sentiment analysis
negative neutral positive
0.478 0.506 0.017
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.500
Perplexity 266.404