Typicality: | 0.208 |
Saliency: | 0.297 |
from an rpg | 4 | other |
in one example | 4 | temporal |
on this mission | 3 | temporal |
tank → take → direct hit | 8 |
tank → receive → direct hit | 8 |
tank → receive → direct hits | 3 |
negative | neutral | positive |
0.552 | 0.430 | 0.018 |
Raw frequency | 19 |
Normalized frequency | 0.297 |
Modifier score | 0.250 |
Perplexity | 40.240 |