student (aspect of teacher) CapableOf create game
Typicality: 0.370
Saliency: 0.487

Facets 3
in the non-digital world 9 location
in this competition 5 location
for the sake 5 purpose
Open triples 4
student → create → game 81
student → make → game 17
student → develop → game 8
student → build → game 7
Sentiment analysis
negative neutral positive
0.026 0.393 0.580
Other statistics
Raw frequency 113
Normalized frequency 0.487
Modifier score 0.500
Perplexity 118.020