Typicality: | 0.299 |
Saliency: | 0.116 |
for evaluating card games | 3 | purpose |
for the systems | 2 | transitive-object |
teaching → be applied to → other systems | 5 |
negative | neutral | positive |
0.048 | 0.903 | 0.049 |
Raw frequency | 5 |
Normalized frequency | 0.116 |
Modifier score | 0.500 |
Perplexity | 58.700 |