aspect
of
team)
→
CapableOf
→
prove to be the game winner
Typicality: | 0.312 |
Saliency: | 0.351 |
in the shutout | 3 | temporal |
ultimately | 2 | degree |
goal → prove to be → the game winner | 10 |
goal → turn out to be → the game-winner | 8 |
goal → prove to be → the game-winner | 5 |
goal → end up being → the game-winner | 5 |
goal → turn out to be → the game winner | 5 |
negative | neutral | positive |
0.022 | 0.456 | 0.522 |
Raw frequency | 33 |
Normalized frequency | 0.351 |
Modifier score | 0.500 |
Perplexity | 44.704 |