goal (aspect of team) CapableOf prove to be the game winner
Typicality: 0.312
Saliency: 0.351

Facets 2
in the shutout 3 temporal
ultimately 2 degree
Open triples 5
goal → prove to be → the game winner 10
goal → turn out to be → the game-winner 8
goal → prove to be → the game-winner 5
goal → end up being → the game-winner 5
goal → turn out to be → the game winner 5
Sentiment analysis
negative neutral positive
0.022 0.456 0.522
Other statistics
Raw frequency 33
Normalized frequency 0.351
Modifier score 0.500
Perplexity 44.704