aspect of
team)
→
CapableOf
→
prove to be the game winner
| Typicality: | 0.312 |
| Saliency: | 0.351 |
| in the shutout | 3 | temporal |
| ultimately | 2 | degree |
| goal → prove to be → the game winner | 10 |
| goal → turn out to be → the game-winner | 8 |
| goal → prove to be → the game-winner | 5 |
| goal → end up being → the game-winner | 5 |
| goal → turn out to be → the game winner | 5 |
| negative | neutral | positive |
| 0.022 | 0.456 | 0.522 |
| Raw frequency | 33 |
| Normalized frequency | 0.351 |
| Modifier score | 0.500 |
| Perplexity | 44.704 |