goal (aspect of team) CapableOf stand as the game-winner
Typicality: 0.318
Saliency: 0.161

Facets 0
No facets.
Open triples 2
goal → stand as → the game-winner 5
goal → stand up as → the winner 4
Sentiment analysis
negative neutral positive
0.006 0.593 0.401
Other statistics
Raw frequency 9
Normalized frequency 0.161
Modifier score 0.500
Perplexity 87.704