mission (aspect of team) CapableOf serve the community
Typicality: 0.273
Saliency: 0.259

Facets 1
for players 2 transitive-object
Open triples 3
mission → serve → the community 4
mission → create → community 3
mission → enhance → community 3
Sentiment analysis
negative neutral positive
0.006 0.301 0.693
Other statistics
Raw frequency 10
Normalized frequency 0.259
Modifier score 0.500
Perplexity 62.729