Ascent++
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purpose
(
aspect
of
team
)
→
CapableOf
→
make room
Typicality:
0.250
Saliency:
0.000
Facets
1
for new, young players
3
transitive-object
Open triples
1
purpose → make → room
3
Sentiment analysis
negative
neutral
positive
0.062
0.871
0.066
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
426.241