team CapableOf get stuck
Typicality: 0.506
Saliency: 0.500

Facets 3
from the start 11 temporal
often 10 temporal
inside the box 7 location
Open triples 4
team → get → stuck 95
team → got → stuck 32
team → gets → stuck 14
team → getting → stuck 12
Sentiment analysis
negative neutral positive
0.389 0.433 0.178
Other statistics
Raw frequency 153
Normalized frequency 0.500
Modifier score 0.632
Perplexity 126.109