Ascent++
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tide
→
CapableOf
→
put the game
Typicality:
0.250
Saliency:
0.000
Facets
1
in the fourth quarter
2
temporal
Open triples
1
tide → put → the game
3
Sentiment analysis
negative
neutral
positive
0.023
0.673
0.304
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
490.344